T3 PHYSICS SEMESTER EXAM
Year 10 Semester 2 Physics FINAL Cheat Sheet
1. Motion Basics: Distance, Displacement, Speed, Velocity
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Definitions:
- Distance: Total path length (scalar, no direction). E.g., A to F path = sum of segments.
- Displacement: Shortest straight-line from start to end (vector, with direction). Use Pythagoras for 2D: √(a² + b²).
- Speed: Distance/time (scalar). Average speed = total distance/total time.
- Velocity: Displacement/time (vector). Convert: 1 m/s = 3.6 km/h (multiply m/s by 3.6 for km/h; divide km/h by 3.6 for m/s).
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Key Formulas:
- Speed: v = d / t (or rearrange for d = v t, t = d / v).
- Displacement (2D): Draw right triangle, c = √(a² + b²).
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Tips for Calcs:
- Always convert units (km to m: x1000; hours to sec: x3600).
- Exam trick: If journey North 30m then East 80m, distance = 110m, displacement = √(30² + 80²) = 85.4m East of North.
- Average speed: Total distance / total time (not average of speeds).
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Graphs:
- Distance-Time Graph: Slope = speed. Flat = stopped. Negative slope = returning.
- Displacement-Time Graph: Slope = velocity. Can be negative (opposite direction).
- Gradient: m = (y2 - y1) / (x2 - x1). Higher gradient = faster.
Quick Example: Person walks 80km in 6h: speed = 80/6 ≈ 13.33 km/h = (13330 m)/(21600 s) ≈ 0.62 m/s.
2. Acceleration & Velocity-Time Graphs
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Definitions:
- Acceleration: Change in velocity/time (a = (v - u)/t, where u = initial velocity, v = final).
- Positive a = speeding up; negative = deceleration.
- Terminal Velocity: Max speed when air resistance = gravity (a=0).
- Gravity accel: g = 10 m/s² (downward).
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Key Formulas:
- a = (v - u) / t.
- Final velocity: v = u + a t.
- Convert accel: km/h/s to m/s²: divide by 3.6.
- Distance from graph: Area under velocity-time curve (rectangle: l x w; triangle: ½ base x height; trapezium: ½ (a+b) h).
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Velocity-Time Graph Tips:
- Slope = acceleration (positive slope = accel, negative = decel, flat = constant velocity).
- Area under graph = distance/displacement (subtract negative areas for displacement).
- Exam trick: If speed from 20 to 80 km/h in 5s, a = (80-20)/5 = 12 km/h/s = 12/3.6 ≈ 3.33 m/s².
Quick Example: Car from 12 m/s to 46 m/s in 8s: a = (46-12)/8 = 4.25 m/s² = 4.25 x 3.6 ≈ 15.3 km/h/s. If continues 6s more: v = 46 + 4.25x6 ≈ 71.5 m/s.
3. Newton’s Laws & Forces
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Definitions:
- Force: Push/pull (vector, in Newtons, N). Net force (Fnet) = sum of forces (add same direction, subtract opposites).
- Inertia: Resistance to motion change (more mass = more inertia).
- Weight: Force due to gravity (W = m g, g=10).
- Mass vs Weight: Mass (kg) constant; weight (N) changes with g (e.g., less on moon).
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Newton’s Laws:
- 1st (Inertia): Object at rest stays at rest, or constant velocity unless net force acts. (E.g., book flies forward in braking car).
- 2nd: F = m a (accel proportional to force, inverse to mass). (E.g., small motorcycle accelerates faster than heavy bus with same force).
- 3rd: Every action has equal/opposite reaction (on different objects). (E.g., rocket thrust: gas pushes back, rocket forward; both boys fly back when one pushes).
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Key Formulas:
- F = m a (rearrange: a = F/m, m = F/a).
- Net force: Subtract opposing forces (e.g., push 350N right, friction 250N left: Fnet=100N right).
- Weight: W = m x 10 (e.g., 65kg on Earth: 650N; on planet with 780N: a=780/65=12 m/s² > Earth’s).
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Tips:
- Balanced forces: a=0 (constant velocity or rest).
- Unbalanced: Net force causes accel.
- Exam trick: For 3500kg car a=40cm/s²=0.4m/s² left: F=3500x0.4=1400N left.
- Friction/Reaction: Vertical reaction = weight (up); friction opposes motion.
Quick Example: Box 15kg, pushed 100N right, a=8 m/s²: Fnet=15x8=120N right (so friction=100-120? Wait, recheck: actually use Fnet = push - friction = m a).
4. Energy & Work
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Definitions:
- Work: Energy transferred by force over distance (W = F x s). If no movement, work=0.
- Kinetic Energy (KE): Energy of motion (KE = ½ m v²).
- Gravitational Potential Energy (GPE): Stored due to height (GPE = m g h, g=10).
- Elastic Potential Energy: Stored in stretched/compressed objects (EPE = ½ k x², k=spring constant, x=stretch).
- Conservation: Energy can’t be created/destroyed, only transformed (total E constant, minus losses like heat/sound).
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Key Formulas:
- Work = F x d = ΔEnergy.
- KE = ½ m v².
- GPE = m g h.
- Total E = KE + GPE (constant in isolated system).
- Efficiency = (useful output / total input) x 100% (e.g., winch does 200kJ but needed 120kJ: eff=60%).
- Speed from energy: v = √(2 KE / m) or from fall: v = √(2 g h).
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Tips:
- Dropped object: GPE at top = KE at bottom (v=√(2gh)).
- Rollercoaster: Max GPE at top, max KE at bottom. Total E same.
- Exam trick: 10kg ball dropped from 5m: GPE=10x10x5=500J = KE at bottom, v=√(2x500/10)=√100=10 m/s.
- Braking: ΔKE = work by brakes (negative work).
Quick Example: Car 2000kg at 80km/h=22.22 m/s: KE=½x2000x(22.22)²≈493827J. Slow to 20km/h=5.56 m/s: ΔKE negative, work=ΔKE.
5. Momentum & Collisions
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Definitions:
- Momentum (p): p = m v (vector). Conserved in isolated systems (total p before = after).
- Isolated system: No external forces.
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Key Formulas:
- p = m v.
- Conservation: m1 v1 + m2 v2 (before) = m1 v1’ + m2 v2’ (after).
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Tips: Exam may derive from Newton’s laws. E.g., colliding trolleys: total p constant.
6. Graphs & Experiments
- Independent Var: Changed (x-axis, e.g., ramp height).
- Dependent Var: Measured (y-axis, e.g., speed).
- Controlled: Kept same (e.g., mass).
- Graph: Title, labels+units, consistent scale, line of best fit.
- Exam trick: For elasticity vs range, table averages, plot elasticity (x) vs distance (y).
The Extended Response (The 12-Mark Question)
The exam will definitly have a question asking you to analyze experimental data.
1. Identify Variables:
- Independent Variable: What you change on purpose. Plot this on the X-axis.
- Dependent Variable: What you measure as a result. Plot this on the Y-axis.
- Controlled Variables: Everything else you keep the same to ensure a fair test.
2. Draw a Data Table:
- Give it a clear, descriptive title (e.g., “The Effect of [Independent Variable] on [Dependent Variable]”).
- Use columns with clear headings and UNITS (e.g., “Elasticity (GPa)”, “Range (m)”).
- If there are multiple trials, include a column for the average.
3. Plot the Graph (TASP Method):
- Title: Same descriptive title as your table.
- Axes: Label both the X-axis (Independent Variable) and Y-axis (Dependent Variable) with their names and units.
- Scale: Choose a consistent and sensible scale for both axes. It must start at 0 and go up in even steps.
- Plot: Plot your average data points accurately. Use a small ‘x’ or a dot for each point.
Stuff To Remember!!
- Show Working: Formula (1 mark), sub values (1), answer (1). Units!
- Common Traps: Displacement ≠ distance; speed ≠ velocity; work only if moved.
- Newton’s Laws Apps: 1st=why seatbelts; 2nd=heavy needs more F; 3rd=equal forces but different effects.
- Energy: Always check conservation; ignore friction unless stated.
- Graphs: Area=distance, slope=accel/speed.
- Read question: Vectors need direction!
- Time: Calcs first, explain with laws.